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Old Jun 23, 2008, 06:05 PM // 18:05   #21
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/signed
i hate ragequitting noobs that can't play decently
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Old Jun 23, 2008, 09:31 PM // 21:31   #22
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Quote:
Originally Posted by Celestial Beaver
Give the party leader an "Party Resign" button which only becomes available when more than half the party members go "/resign" in order to overrule leechers.
Or just simply make the amount of time out of party relative to the number of people that resigned:

- Everyone: no dishonor.
- Everyone but one person: 1 minute.
- Half the party: 5 minutes.
- Just you: 30 minutes.
- No one (Not even you): 60 minutes.
Etc...
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Old Jun 23, 2008, 10:29 PM // 22:29   #23
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Quote:
Originally Posted by st753m
It would be put on if the player maps out of a PvE mission, dungeon, or explorable area which there is at least 3 other human players in the party.
I think the bolded stipulation should be put in.

When someone zones out of a dungeon mid-mission, there should be an alert box that pops up like "Would you like to put Dishonorable on Player X?"

/signed
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Old Jun 23, 2008, 10:38 PM // 22:38   #24
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@ all the non-signed responces

A) Any easy PvE run should not require other people, only runs such as UW / FoW / DoA / etc. Thus them leaving half way through would have been a waste of 30 minutes to an hour.

B) Many of you seem like you would be ursans...

Anyways, /signed. I have monked many parties, and its either another dip$hit ursan who cant stay within healing range, and /ragequits OR a stuck up monk who /ragequits because somebody took damage O_o .

I find leavers to be a colossal waste of time in UW, FoW, and whatever other elite missions i do (Leavers right at last Kanaxai during urgoz >_< )
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Old Jun 23, 2008, 10:55 PM // 22:55   #25
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Quote:
Originally Posted by kerpall
@ all the non-signed responces

A) Any easy PvE run should not require other people, only runs such as UW / FoW / DoA / etc. Thus them leaving half way through would have been a waste of 30 minutes to an hour.

B) Many of you seem like you would be ursans...

Anyways, /signed. I have monked many parties, and its either another dip$hit ursan who cant stay within healing range, and /ragequits OR a stuck up monk who /ragequits because somebody took damage O_o .

I find leavers to be a colossal waste of time in UW, FoW, and whatever other elite missions i do (Leavers right at last Kanaxai during urgoz >_< )
Indeed.
I think its really feasible, obviously it won't be needed in a rather simple area, e.g Ruins of Surmia, or anything of the like.
I hope something like this does get looked at, because as I said earlier, there is nothing more annoying than having a key party member leave.
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Old Jun 23, 2008, 11:05 PM // 23:05   #26
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Quote:
Originally Posted by RavagerOfDreams
/notsigned

you have obviously never monked for idiot ursans
It is ok I like to Monk for a bunch fools who think they can do anything and it is a good challenge >somewhat signed.
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Old Jun 24, 2008, 02:13 AM // 02:13   #27
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definite /signed

Rage quitting is the biggest issue in PvE when it comes to duo farming, vanquishing, and completing quests and missions.
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Old Jun 24, 2008, 06:15 PM // 18:15   #28
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God, what you gonna do when some kid tells you his Mom says he has to come to dinner. Please be real. This is exactly why we should be able to use as many hero's as we want. Or go in a 2 person group with 6 heros. Rage quitters suck and they are a pain but there are too many reasons why you might have to quit a longer mission. But a PvP battle is about 2-10 minutes and there is no excuse for leaving. But in a 3 hour dungeon there might be a problem you have not control over. All that said, I cannot ever remember ever leaving a party unless I got dropped by network or crashed.
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Old Jun 24, 2008, 06:26 PM // 18:26   #29
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/notsigned

Two main reasons come to mind:

1) Real Life - I was on an Olafstead run this weekend and I heard my 3 year old daughter in the other room get into something that she wasn't supposed to. Then like a domino effect of my getting up from the computer chair there was a phone call, someone at the door, and my wife needed some help with something. I'm sorry if I don't have the ability to sit and play for hours and hours and hours. That being said, this isn't a common occurance either. Why should anyone be punished for RL situations?

2) Idiot abuse - if it can be abused, some idiot will abuse it. I think this is enough to get my point across.

-Alastair
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Old Jun 24, 2008, 08:08 PM // 20:08   #30
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Quote:
Originally Posted by Alastair
/notsigned

Two main reasons come to mind:

1) Real Life - I was on an Olafstead run this weekend and I heard my 3 year old daughter in the other room get into something that she wasn't supposed to. Then like a domino effect of my getting up from the computer chair there was a phone call, someone at the door, and my wife needed some help with something. I'm sorry if I don't have the ability to sit and play for hours and hours and hours. That being said, this isn't a common occurance either. Why should anyone be punished for RL situations?

2) Idiot abuse - if it can be abused, some idiot will abuse it. I think this is enough to get my point across.

-Alastair
If it is automated, so you cannot report it and works only on people afk or not moving.

If you have to attend the fone and must leave, then it won't affect you, since you won't be there, you'll have left, and the dishonorable time would fade before you come back.
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Old Jun 27, 2008, 12:13 AM // 00:13   #31
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Yeah, I kind of agree with this, but then again, I'm a 17 year old kid. I don't have much going on around the house that would force me to get up from the computer. I definitely think it's understandable for someone to have to go AFK for a few minutes (or possibly leave) to take care of a crying baby or something. That is just about the ONLY problem with this feature. If it's automated, anyone with a life is labeled dishonorable, and if it's NOT automated (based on votes or something), then people would abuse this feature.

So for those reasons alone

/Notsigned
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Old Jun 27, 2008, 01:27 AM // 01:27   #32
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Play with people you trust. Problem solved.

Over-regulation destroys games. Let me play guildwars the way I want to play it, leavers and leechers be damned.

/notsigned

P.S. I can count the number of times I've left mid-mission on one hand with fingers remaining.
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Old Jun 27, 2008, 02:06 AM // 02:06   #33
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I like the concept but I see too many downsides to it - without too many work arounds. :S
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Old Jun 28, 2008, 03:56 AM // 03:56   #34
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I had a similar experience with leavers last weekend. However, you have to consider one thing. Its mostly brand new players who are unfit for pvp or players that simply "dont care its just a game" that are dumped into the pve portion of the game..

If we put rules and restrictions on that.. where are these players going to go? :P
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Old Jun 28, 2008, 05:00 AM // 05:00   #35
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This is as bad as the PvE dishonorable hex. I think people should be free to leave if they don't like their group and not get punished for it. You can't make someone stay if they don't want to. Many place can take more than an hour to complete especially hard mode and vanquishing. I've been in plenty of groups where people have to leave to do things and not just "rage-quit" as you call it.

Quote:
Originally Posted by Celestial Beaver
Give the party leader an "Party Resign" button which only becomes available when more than half the party members go "/resign" in order to overrule leechers.
This kind of defeats the point in resigning. There's usually 8 people in a group so if the party leader is automatically for it then he only needs 3 people to agree. If 4 out of 8 people agree to resign that's not really a true resign and that could leave the other 4 not wanting to resign.

Quote:
Originally Posted by Wish Swiftdeath
i don't agree with a title, that is wrong

just don't allow people to enter missions for 20/30 minutes if they leave twice in a row.

If people leave because they need to go do something else then it shouldn't matter. If people have internet/computer problems and keep getting booted then they shouldn't be joining groups with people in the first place.

/signed for the above
I've had my internet knocked out during storms plenty of times. You should really consider that maybe people want to join groups and play with others for a change instead of H/H.

Quote:
Originally Posted by Omnidragon42
Play with people you trust. Problem solved.

Over-regulation destroys games. Let me play guildwars the way I want to play it, leavers and leechers be damned.

/notsigned

P.S. I can count the number of times I've left mid-mission on one hand with fingers remaining.
I'm with this guy we don't need more rules. We need to let people be free and do as they please.
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Old Jun 28, 2008, 06:37 AM // 06:37   #36
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Quote:
Originally Posted by st753m
stupid bullshit
Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing joking me? I honestaly can't believe people sometimes. Scratch what I said about that Tome of Dye shit, THIS is the worst idea ever, this would ruin GW (even though it pretty much already is).

Quote:
Originally Posted by Wish Swiftdeath
i don't agree with a title, that is wrong

just don't allow people to enter missions for 20/30 minutes if they leave twice in a row.
This whole idea is bad.

Your first statement: I can guarentee you people would rage groups on purpose, just to go stand in kamadan with a new title for X minutes, join another group, rage, and go stand in a town. I'm pretty sure that if people raged just to have a title it'd defeat the purpose of the whole idea imo. So yes, a title would be bad.

Second statement: Not allowing someone to do a mission for 20/30 minutes is stupid, do you know how many PvE only people that would piss off? If they dont PvP, what are they supposed to do? Not play GW and do something else? That'd push people away from GW, and with a bad opinion of GW, thay won't buy anymore GW etc, which means: shitty GW2.

(I know, I brought GW2 into this, kill me please.

Last edited by Nude Nira; Jun 28, 2008 at 06:47 AM // 06:47..
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Old Jun 28, 2008, 10:03 PM // 22:03   #37
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Quote:
Originally Posted by st753m
Possible Effects:

Unable to create or respond to posts in Party Search.
Party Search is a solution to the Local Chat spam problem. This should never be inaccessible to anyone, or aNet would be promoting Local spam.

Otherwise, /signed I guess... though, I never personally have a problem with this. Usually, PUGs I've found myself in will just continue thru the mission, hunt, etc... successfully without the quitters. Other times, we just /resign and pick up another person.

As for people who have to leave with honest reason, you can always tell which people those are because they let you know along the lines of "really sorry, guys, I need to go." As for disconnects, these would not be affected (instead, you would try to reconnect, as usual).


Sure, people should be able to join/leave a group as they please.... but this should be done BEFORE beginning a mission or a hunt. Not in the middle of one.
#1 RULE of GW concerning PUGs: When you're joining/forming a PUG, you know half the time you're going to get shit. If you want to be specific, stop joining PUGs.

Last edited by aaje vhanli; Jun 28, 2008 at 10:11 PM // 22:11..
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Old Jun 28, 2008, 10:07 PM // 22:07   #38
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/notsigned

Most people use hero and hench so no use in it.
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Old Jun 28, 2008, 10:27 PM // 22:27   #39
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/signed
Nothing pisses me off more than when someone decides to leave in the middle of a tough mission. Maybe there could also be something like this for guildhoppers...
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Old Jun 29, 2008, 01:48 AM // 01:48   #40
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Quote:
Originally Posted by Scythe O F Glory
/signed
Nothing pisses me off more than when someone decides to leave in the middle of a tough mission. Maybe there could also be something like this for guildhoppers...
you want people not to be able to leave groups OR guilds? go live in some country ruled by a dictator, just some advice seems like you'd like it there.

seriously Dishonorable made RA shit don't let it make all of pve shit too.

Quote:
Originally Posted by Nude Nira
I know, I brought GW2 into this, kill me please.
hopefully with most of GW2 being solo-able, stuff like this wont get put in it.

[can't find the link right now but in a GW2 FaQ they say it will be mostly solo-able with a system of increasing in difficulty when the number of players in the party increases]

Last edited by munky; Jun 29, 2008 at 01:57 AM // 01:57..
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